In "Birdly World," players fly as birds, exploring diverse landscapes and completing challenges in a visually stunning open world.
Birldy World lets you fly all over the world!
Technical Details
- File size: ~825 MB
- Estimated Download Time: 2 Hours(1Mbit/s), 14 Min(8Mbit/s), 5 Min(24Mbit/s)
- Graphic Hardware Minimal:
- 9th Gen Intel CPU (9700k)
- With HTC Vive: 2080Ti
- With Valve Index: 2080Ti
- Free Disk Space: 20GB
- The graphics needs to be turned down.
- Graphic Hardware recommended:
- 12th Gen Intel CPU (12700+)
- With HTC Vive: 3080Ti+
- With Valve Index: 3080Ti+
- Free Disk Space: 20GB
VR Setup
Valve Index / HTC Vive 1
Set the image quality in the Steam VR settings - general to: 100%
HTC Vive Pro 2
Set the image quality in the Vive Console Settings -> Display Settings to: Balanced
Set the image quality in the Steam VR settings -> general to: 50%
Meta Quest 3 (Coming Soon)
Set the image quality in the Steam VR settings - general to: 100%
Connect to Steam VR via stem link
Playstation VR (Coming Soon)
Set the image quality in the Steam VR settings - general to: 80%
Set FPS to 120
Connect to Steam VR via stem link
How to Play
As a Player
- Gain speed – move arms up & down (flap)
- Soar – keep arms open (no flapping)
- Go up – rotate wrists upward (Flap wings when flying upward to maintain speed.)
- Go down – rotate wrists downward
- Turn left or right – rotate wrists in opposite directions
- To change location, press and hold both thumb-buttons (Red Button). Then select the location with either left or right wing buttons (Black button). To confirm, press and hold again both thumb buttons (Red Button).
As A Operator
- Use the Remote Control Buttons Up/Down to select another location during flight.
- Press Play to acknowledge.
Other Facts
- Speed is depending on the height above ground.
Quality Setting
To ensure a smooth experience, please make sure that you set your render quality to the appropriate setting:
0 = Very Low (< CPU Intel 9700k)
1 = Low (2080TI, CPU 9700k)
2 = Normal (CPU 12700k, 3070Ti)
3 = High (CPU 14700K, 3080Ti)
If you encounter any stutters, you might need to reduce the quality settings.
Experience Settings
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For more information on how to access and edit the Experience settings, click here. |
General
| Settings Name | Settings Info |
|---|---|
| UiLanguage |
Sets the UI language accordingly
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Gameplay
| Settings Name | Settings Info |
|---|---|
| GameSessionTime |
Time in seconds - Change this number to extend the play time for each game.
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Graphics
| Settings Name | Settings Info |
| RenderQuality |
Change the overall graphic quality of the game. If you are still using old computer hardware, you can reduce the graphic quality for faster game playback. If you encounter any stutters, you might need to reduce the quality settings.
0 = Very Low ( < Intel 9700k )
|
| DLSS - DLSSMode |
Manual control of the DLSS Settings:
0 = Off
|
| DLSSOverride |
DLSS Override, overrides the DLSS Setting, set in the Quality Settings.
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Hardware
| Settings Name | Settings Info |
|---|---|
| StandardLandingPosition |
Change the height of the get-on position when the Experience starts for the first time.
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| MinPitch / MaxPitch |
The maximum angles (in forward and backward) for the Hardware. This setting is only available upon request.
|
| MinRoll / MaxRoll |
The maximum angles (in left and right) for the Hardware. This setting is only available upon request.
|
| WingStressVignette |
Enables the wing stress vignette. (Coming Soon)
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Movie
| Settings Name | Settings Info |
|---|---|
| MovieEnabled |
true = Idle Movie will play when machine is not in use
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| MoviePath |
Choose a video file saved on the Birdly computer that you want to play as an idle movie. If left blank, it will play the default idle movie.
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| IdleMovieStartsInSeconds |
How many seconds the game should wait until it starts the idle movie. Timer starts as soon as headset is not used anymore.
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Word
| Settings Name | Settings Info |
| SolarTime |
The Solar Time at the Locations (for all in their Timezone), 24h float format so 4:30PM = 16.5
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| StartLocationIndex |
Uses the group's number as start location
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| UseStandardLocations |
True = Use the standard built-in locations Fals = Do not use the standard built-in locations
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